A 16-week sequel. The skills that survive AI. The skills that direct it.

THE ARCHITECT'S
GAME.

COACH

DR. MICHAEL LITMAN, Ph.D.

Master Computer Scientist

AI can write the lines. You write the system. Coding 1 taught you to program; Coding 2 teaches you to be the senior engineer in a room where one of your collaborators is an AI. Eight weeks sharpening the skills that survive. Eight more learning to direct AI as a partner.

16
Chapters
14
Projects
8+8
Sharpen → Partner
1
Language: Java

PHASE 1 · THE EDGE · WEEKS 1–8

The skills AI cannot give you.

Reading code. Writing specifications. Handling errors deliberately. Writing tests before code. Debugging by hypothesis. Thinking recursively. Using collections fluently. Eight weeks. AI off. These are the reps you build that everything in Phase 2 is built on.

PHASE 2 · THE GAME · WEEKS 9–16

The skills that direct AI well.

You are the senior. The AI is the fast, willing, sometimes-wrong junior. You write the spec. You read the output. You catch the bugs. You decide the architecture. You stand behind the shipped code. Pair programming when one of the pair is a tool.

SYLLABUS